static const DWORD ps_append_aligned_element_code_dxbc[] =
{
    0x43425844, 0xc098c8f0, 0xe5f26ff1, 0x514f6711, 0xb6d41c86, 0x00000001, 0x0000011c, 0x00000003,
    0x0000002c, 0x00000098, 0x000000cc, 0x4e475349, 0x00000064, 0x00000003, 0x00000008, 0x00000050,
    0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
    0x00000003, 0x00000001, 0x00000303, 0x0000005c, 0x00000001, 0x00000000, 0x00000003, 0x00000001,
    0x00000c0c, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052, 0x4e47534f, 0x0000002c,
    0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f,
    0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x00000048, 0x00000050, 0x00000012, 0x0100086a,
    0x03001062, 0x00101032, 0x00000001, 0x03001062, 0x001010c2, 0x00000001, 0x03000065, 0x001020f2,
    0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
};
#ifdef __GNUC__
#define UNUSED_ARRAY_ATTR __attribute__((unused))
#else
#define UNUSED_ARRAY_ATTR
#endif
UNUSED_ARRAY_ATTR static const D3D12_SHADER_BYTECODE ps_append_aligned_element_dxbc = { ps_append_aligned_element_code_dxbc, sizeof(ps_append_aligned_element_code_dxbc) };
#undef UNUSED_ARRAY_ATTR
